At the Mic: Directing for Games (Part 2)

April 2019


The conversation continues, focusing on directing Performance Capture on the MoCap stage; the difference of working on games vs TV, film, and theatre; and directing solo performances in the voice booth.

If you missed Part 1, it is available here At the Mic: Directing for Games (part 1). Check back on May 20th for Part 3, all about the pros and cons of ensemble recordings, working with high profile actors, and finally, the challenges and delights of directing for games.

Audio File Download Here